This can potentially end with the followers' crush falling in love with the Lamb, due to them doing all the work. One quest-line has a follower ask the Lamb to help them woo their crush, by doing several nice things for them, like bring them flowers in their admirers' name.It's an especially silly mark of how ingrained cult behavior is in this game's world. They'll pledge eternal gratitude and worship the ground you walk on for what is basically a grocery run-tier chore, made especially bad by the place being surrounded by forest. and then you fix the lighthouse by just using completely normal wood and lighting the damn thing yourself, normally, since the furnace that feeds the light is right there. The Lighthouse keepers and their cult pray every day, every waking hour, for the Lighthouse to light again after the last one in charge of that disappeared (not that) mysteriously.Other tiny but cumulative Faith drops are also amusing, if more relatable calling a Sermon in the middle of the night visibly damages Faith because you woke everyone up for example. Yet the Lamb isn't bothered, unless you are. Especially funny when you consider this is a demonic cult leader they're doing this in front of, when a display like that would get you in hot water in a completely mundane job. When you interrupt a Follower while they're talking to someone else, they make a hilariously fussy, overdramatic show of annoyance about it.Every time they do so they have a huge, smug grin on their face while the other Followers will usually appear very annoyed by them. If you turn one of your Follower into a Tax Collector via Ritual, the new Tax Collector will now walk around the camp and extort coins from other Followers for you.Or you can make him eat a Bowl of Poop.In other words, unless he dies by some other means, you can essentially curse The One Who Waits with eternal labor. With this in mind, you can give him the Moon Necklace, which makes the Follower who wears it always work and never sleep. Even if you don't imprison him, The One Who Waits doesn't age anyway thanks to the "Immortal" trait unique to him.Plus, your Followers even get to laugh in his face the whole time. Not only is there a sense of sweet irony in the fact that The One Who Waits ends up right where he was at the start of the game despite his plan to topple the bishops working flawlessly-for more or less the same reason as last time-but it also gives one last middle finger to the aforementioned bishops by doing what they couldn't do: keeping The One Who Waits permanently imprisoned, and in the most mundane way possible, no less. Imprisoned followers don't require food or rest and never seem to age, so you can essentially keep him there as long as you want. If you wish to humiliate him further, put him into prison.You essentially kneecapped the eldritch god you were chosen to free, and made him your lover. The fact that you can betray The One Who Waits at the end, defeat him, then turn him into a follower.The Brainwash ritual is essentially a cult-wide Mushroom Samba! Complete with dizzy eyes on your Followers' faces.If a Follower with the Coprophiliac Trait poops on the ground, they’ll laugh at their own poop.If allowed to poop on the ground, you may catch a Follower looking very embarrassed with a Luminescent Blush.It is entirely possible for a follower to accuse themselves of being a traitor, and will ask you to imprison them. They'll thank you profusely for enabling it even as you try to send them to get some bed rest before they die of illness.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |